In the previous article, we introduced in detail the function of Totems, part of Shaman (click here for the original text), and U4gm will give a detailed introduction to the remaining Totems information.
Flametongue totem is the first of two
weapon enhancement totems. When placed, flametongue totem enchants all primary weapons of the group who are within the 20 yards radius of the totem with a fire enchant. This mean that every swing with your primary weapon does extra fire damage. The slower the weapon is, the more damage the enchantment does. This is the lesser used of the two weapon enhancement totems. It is useful before you get the other one. After that, this totem kind of fades into the background. The totem stays in effect for up to two minutes.
Totem of Wrath
Totem of wrath is the 41 point talent in the Elemental tree. This means totem of wrath can be gotten at level 50. When placed, totem of wrath gives all party members within 20 yards of it a buff that increases their chance to critically hit with both their spells and melee attacks by three percent. This totem shines while in groups that are attacking boss mobs. The increase to critically hit is seldom noticed when you are killing random trash mobs that do not last very long. This totem lasts two minutes after it is placed.
Fire Elemental Totem
Fire elemental totem summons a fire elemental to help the shaman. The shaman has no control over the elemental, and it is set to be aggressive to anything within its aggression area. The fire elemental has a low amount of hit points. The fire elemental can seldom tank mobs of equal level without healing the elemental. The fire elemental has a mana bar, and its mana regenerates very slowly. The fire elemental has an AoE fire nova type of attack, but because of its low mana and mana regeneration, you will only see the fire elemental cast this approximately 4 times during the two minutes it is active. The fire elemental also has an aura around it that damages nearby enemies every two seconds. When not casting the fire nova, the fire elemental will attack with a melee style attack. This attack deals purely fire damage. This makes it very effective against heavily armored enemies, since the fire bypasses armor. All of the elemental’s attacks are increased in damage by how much +spell damage gear you are wearing. The fire elemental is also immune to all fire type of attacks. If another fire totem is placed while the fire elemental is out, the fire totem will destroy the fire elemental. The totem and fire elemental lasts two minutes, and they are bound in place so it will not follow you around. If there are no mobs in the area, the fire elemental will stand next to the totem. Casting fire elemental totem also puts the earth elemental totem on a two minute cool down, effectively making it impossible to have both elementals out at the same time. Fire elemental totem has a 20 minute cool down. Also, if the totem is destroyed, the elemental is also banished. Some people will target the totem due to the fact you can not heal the totem but you can heal the elemental.
You can get the call of water quest at level 20. Once completed, you will get your water totem and can start using water elemental totems.
Healing Stream Totem
Healing stream totem will heal all party members within 20 yards by X amount every two seconds. The totem stays active for up to two minutes. Healing stream totem receives six percent of your +healing bonus per two second tick. This totem also stacks with itself. So if you are in a group with another shaman you can both lay this totem down, and gain the benefits from both. Though not very mana efficient for healing one person, this can be efficient when healing a group. Also, restorative totem talents can make healing stream do up to 25% more healing per tick.
Poison Cleansing Totem
When first placed, poison cleansing totem will pulse a poison cure for all party members within 20 yards. If left up, the totem will continue to pulse this poison cure every five seconds. This totem is very useful when your group is fighting mobs that poison often, and mobs that have an AoE poison spell. Poison cleansing totem is a very situational totem, but when those situations appear, it is important not to forget about this totem.
Mana Spring Totem
Mana spring totem, when placed, pulses a mana regeneration on all party members within 20 yards of the totem. Mana spring totem lasts two minutes. The mana regenerated depends on what rank of mana spring you are using. Mana spring is very useful when in a group with other casters. It is also useful to drop if you are going to be sitting for more than 20 seconds due to low mana, because without any talents, mana spring will pay for itself after 20 seconds. This totem is kind of a fall back from mana tide totem, since mana tide totem has a cool down timer.
Fire Resistance Totem
Fire Resistance totem gives a fire resistance buff to all party members who are within 20 yards of the totem. Fire resistance is another totem that is very situational. It is primarily used when you are raiding a mob who casts fire spells. On occasion, if you notice a fire mage in PvP, it might be useful. The problem is that fire mages will kite you away from the totem quickly, making the cast a waste of mana. A large portion of mobs use fire based spells so this totem will get a little more use than your frost resistance totem.
Disease Cleansing Totem
When first placed, disease cleansing totem will pulse a disease cure for all party members within 20 yards. If left up, the totem will continue to pulse this disease cure every five seconds. This totem is very useful when your group is fighting mobs that use diseases often, and mobs that have an AoE disease spell.
Mana Tide Totem
Mana tide totem is a 31 point talent in the restoration tree. Once placed, it regenerates six percent of each party member’s mana who are within 20 yards every two seconds for 12 seconds, effectively regenerating 24% of all party members’ mana in 12 seconds. This is a must have talent if you are going up the restoration tree. This kinda of mana regeneration is huge in healer groups, or caster heavy groups. Mana tide totem does have a five minute cool down.
You can get the call of air quest at level 30. Once completed, you will get your air totem and can start using air elemental totems.
Grounding totem will place a buff on all party members who are within 20 yards of the totem. The buff effectively makes them immune to the next single target spell cast at them, and it is redirected to the grounding totem. The grounding totem is immune to a lot of different spells. Unfortunately, it does only have 5 hit points, and the first direct damage spell it absorbs will destroy it. There are a few spells that can not be redirected. This totem is one that needs to be mastered.
Nature Resistance Totem
Nature Resistance totem gives a nature resistance buff to all party members who are within 20 yards of the totem. Nature resistance totem is very situational. It is primarily used when you are raiding a mob who casts nature spells. Once in a while, if you notice a druid in PvP It might be useful. The problem is that druids will kite you away from the totem quickly, making the cast a waste of mana.
Windfury totem gives all members of your group within 20 yards of the totem a windfury buff on their main hand weapon. The windfury buff gives a 20 percent chance that an attack triggers a second attack with the weapon with X amount of additional attack power. Windfury totem lasts two minutes. This is a very useful totem in groups with other DPS and warriors. The extra attack can greatly reduce the time it takes to kill an enemy. Windfury is considered one of the best totems shamans get for groups.
Sentry totem when dropped leaves a totem that lasts 5 minutes. The totem has 100 hit points and warns the shaman if anything attacks it. The shaman also gains a buff that allows him to switch between his own view and sight that comes from the totem. The only use this totem has is for watching patrol routes, or watching for enemies approaching. Most shamans never use this totem. This totem is useful with some of the PvP events where you have to watch for enemies entering areas. The draw back is the inability to use other air totems when this one is in effect because air totems are considered some of the strongest totems.
When placed, windwall totem works very similar to stoneskin totem. The difference is that windwall totem reduces ranged damage. Windwall totem lasts two minutes after being placed. It also reduces ranged damage by a larger amount. This totem works well for battling hunters. Elemental shamans can sit back and cast spells at the hunter while he does little damage to them with his attacks because of this totem. This totem is situational, but during those situations very helpful in reducing the damage to yourself and your party.
Grace of Air Totem
Grace of Air totem once dropped gives all members of your group who are within 20 yards of the totem an agility buff. Grace of air totem lasts two minutes. Grace of air is a good totem for enhancement shamans to drop when they are soloing because it will increase their chance to critically hit, causing the ability flurry to happen. Agility helps dodge, parry, and for some classes, gives more attack power. Grace of air should be down if you are not using another type of air totem.
Tranquil Air Totem
Tranquil Air totem gives all members of your group who are within 20 yards of the totem a buff that reduces the threat they cause by 20 percent. Tranquil air totem lasts two minutes. This totem is primarily used in raids when a shaman is placed in a DPS group without one of the tanks. This totem helps keep the group’s threat in check. Considering the usefulness of other air totems, this one is seldom used.
Wrath of Air Totem
Wrath of air totem when dropped gives all members of your group who are within 20 yards of the totem a buff that gives plus 101 spell damage and healing. Wrath of air totem lasts two minutes. This totem should always be laid down if possible before casting earth shield, or a healing stream totem. If placed in a group with casters, it is a must have. It is a very helpful totem for caster groups because helps with heals.